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Anthony HorowitzA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The moral complexity of espionage and its impact on spies play a definitive role in the characterization and plot of Stormbreaker. MI6 seeks to protect the country’s interests often at any cost. The heads of MI6 in the novel, Alan Blunt and Mrs. Jones, believe wholeheartedly that the ends justify the means. Blunt is pragmatic and sees eliminating national and global threats as the most important goals. He recruits the 14-year-old Alex after noticing Alex’s athleticism and perceptive nature at Ian’s funeral and the Royal & General office. The fact that Alex is an adolescent does not give him pause. Alex’s skills impress him and make him believe that he could be an invaluable spy like Ian. Mrs. Jones, who is concerned about having a teenager take on such an immense mission as investigating Sayle, questions the decision to use Alex. Blunt justifies it with this statement:
If the boy gets himself killed, at least it will be the final proof that there is something wrong. At the very least it’ll allow me to postpone the Stormbreaker project and take a good hard look at what’s going on at Port Tallon. In a way, it would almost help us if he was killed (73).
Though Blunt does not take pleasure in the thought of Alex being killed, he is focused on reducing the damage Sayle could cause and eliminating threats. Mrs. Jones is more sensitive than Blunt and tries to make Alex feel at ease and secure. Her attempts to act maternally toward Alex make him critical of her involvement with Blunt and MI6 but also more sympathetic and understanding toward her.
Despite Alex’s understanding that MI6 is desperate to know Sayle’s intentions, he struggles with the demands on him. Blunt’s threat of upending Alex’s life unless he works with them makes him feel like “dead meat” (55), with no agency or control. The sergeant at the training center questions MI6’s decision to recruit Alex, telling him that the training will be difficult because of his youth and that MI6 is expecting too much of him. Though Alex persists, he doubts Blunt and Mrs. Jones’s intentions. He describes Mrs. Jones’s work as sending spies to their deaths and suggests that her peppermint-sucking habit is a method of coping with the morally complex decisions she must make. Even after he uncovers Sayle’s plan and averts a catastrophe, he has a complicated relationship with MI6. When Alex learns from Blunt and Mrs. Jones that they plan to give him another assignment when they need him again, he is exasperated, irritated, and overwhelmed. He then says, “[H]e’d never been given a choice. Nowadays, spies weren’t employed. They were used” (228). Blunt and Mrs. Jones use Alex when they deem it necessary but do not give Alex a choice to accept or decline. Though they intend to protect Britain and the world, their willingness to put him in dangerous situations frustrates Alex throughout the series, with each installment demanding more of him and putting him in greater danger.
Action/adventure is an engaging, fast-paced, and often intense genre, with young adult action/adventure magnifying these qualities. In Stormbreaker, Alex Rider’s mission is a suspenseful adventure full of close calls, fast-paced fights and chases, and nearly impossible feats. Alex’s karate fight in the junkyard and jumping exploits at Royal & General show Blunt and the reader that Alex is an exceptional young man whose bravery and curiosity make him a promising spy despite his youth. He then undergoes grueling and demanding training that helps him learn how to survive in the world of espionage. The novel heightens the difficulty of the training by having Alex train with adult men. Though they are physically stronger than him, Alex impresses the sergeant with his determination, and he earns the respect of his fellow trainees. Exploration is a central element in young adult action/adventure as the protagonist is coming of age while also accomplishing their dangerous tasks. Alex’s investigation of Sayle Enterprises sends him into the factory and Dozmary Mine but also into his conscience and spirit. His exploration allows him to discover Sayle’s plan and make a quick escape just as it allows him to form his values and begin to find his place in the world.
Another action/adventure trope that the novel implements is urgency to stop the antagonist’s plan. Alex accomplishes many difficult if not impossible feats to stop the prime minister from activating the Stormbreakers. These include evading armed guards, climbing into a moving plane, and parachuting onto the roof of a museum. Action/adventure fiction frequently blurs the line between reality and fantasy with acts of extraordinary skill and daring performed by teenagers. Alex stops the prime minister from activating the Stormbreakers with only seconds to spare. The novel also uses the trope of the villain seeking revenge on the protagonist with Sayle kidnapping Alex. In this case, Alex is saved not by his determination but by Yassen. The novel ends with Alex and Yassen forming a relationship, implying that they will see each other again.
Technology is an essential asset to MI6 in the novel. After Alex completes his training, Mrs. Jones introduces him to Smithers, who creates gadgets for Alex because Blunt and Mrs. Jones believe he is too young to use a gun. The gadgets blend in with his undercover identity as teenage geek Felix Lester. These include a yo-yo with a string that is made of nylon and can be used for climbing, an acne cream that melts metal, and a Nintendo Game Boy with cartridges for sending messages, x-raying, eavesdropping, detecting bugs, and setting off a smoke bomb. The gadgets reflect technological advances at the start of the millennium when the novel takes place. The novel uses these gadgets to explore technology that could be implemented in espionage with elements of exaggeration characteristic of young adult spy fiction.
Smithers’s technology proves invaluable. Alex uses the x-ray and eavesdropping cartridge to learn about the metal boxes arriving by submarine. They also help him escape Sayle’s house and reach the science museum. He uses the metal-destroying acne cream to break the jellyfish tank, escaping before the jellyfish can sting him. He uses the nylon-stringed yo-yo to attach himself to the cargo plane and the smoke bomb to prevent Mr. Grin from attacking him. Smithers’s gadgets allow Alex to stop the prime minister from clicking the mouse.
While Smithers’s gadgets play an important role, Sayle’s technology also has a connection to the world of secret intelligence. Sayle uses computers to put his plan for revenge against the prime minister into action. This, however, is his undoing. When Alex shoots the mouse, he destroys the “trigger,” making the Stormbreakers unable to release the virus. Alex’s technology allows him to thwart Sayle’s technology and helps him establish a friendship with Smithers that lasts throughout the series.
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By Anthony Horowitz