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57 pages 1 hour read

Jennifer Lynn Barnes

Games Untold

Jennifer Lynn BarnesFiction | Novel | YA | Published in 2024

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Story 1Chapter Summaries & Analyses

Story 1: “That Night in Prague”

Story 1, Interlude 1 Summary: “The Morning After”

While 18-year-old Avery Grambs and her 19-year-old lover Jameson Hawthorne are traveling in Prague, Jameson disappears for 14 hours. Avery’s head of security, Oren, suggests looking for him, but Avery insists they shouldn’t worry. However, she wishes she’d anticipated this problem. She and Jameson aren’t always safe, because Avery is the Hawthorne heir and Jameson is the grandson of late billionaire Tobias Hawthorne. She sits in the foyer of the Royal Suite and reflects on the hotel’s history. Tobias built it himself, incorporating puzzles and maps into its design. Finally, Jameson appears, covered in blood.

Story 1, Chapter 1 Summary

Three days earlier, Avery is flying to Prague on her private jet because Jameson invited her to visit. She’s glad she gets to travel the world, as it was her mom Hannah Rooney’s unfulfilled dream before her death. Avery is still adjusting to her inherited wealth. Her lawyer and adviser Alisa Ortega notices Avery’s demeanor and assures her that she’ll soon get used to her wealth. Because Avery donated a lot of money to charitable organizations, Alisa calls her a saint. Avery protests, insisting she’s only taking control of her life. When she arrives in Prague, Jameson texts her, inviting her to play Hide and Seek.

Story 1, Chapter 2 Summary

Avery accepts Jameson’s challenge, as she loves their elaborate games. She uses clues and a map to track Jameson’s location, finding him just under the allotted time limit. Jameson greets her, pulling out a fancy coin and telling her to call heads or tails. She wins, and Jameson has to kiss her.

Story 1, Chapter 3 Summary

Avery and Jameson sit on a rooftop studying the fountains below. Jameson suggests Avery toss the coin and make a wish. Avery scoffs; Jameson has a different idea of wishes because he’s been rich his entire life. Instead, she tells him that his postcard reminded her of the cards Tobias sent her mother Hannah years ago. Jameson’s response reminds Avery that Tobias’s “real legacy [isn’t] the fortune [he] left [her]” (15). He changes the subject to Avery’s recent charitable donations and as they talk, Avery feels the rest of the world disappear. Finally, they kiss.

Story 1, Interlude 2 Summary: “The Morning After”

The narrative returns to the present. Avery tends to Jameson’s wounds. She’s desperate to know who hurt him but doesn’t ask, because she and Jameson have a deal about his secrets.

Story 1, Chapter 4 Summary

The narrative shifts into the past, where Avery is checking into the Royal Suite. She finds a miniature compass that directs her to Jameson, who’s sneaked into her room. They take some champagne up to the roof, and Jameson invites Avery to play another game. He gives her a knife and key as her first clues.

Story 1, Interlude 3 Summary: “The Morning After”

In the present, Avery is still tending to Jameson. She and Oren tell Jameson they have questions for him.

Story 1, Chapter 5 Summary

The narrative returns to the past. On Avery and Jameson’s second day in Prague, she continues working on his scavenger hunt. After they have sex, Avery discovers that the knife handle opens up. Inside, she finds a scroll printed with a poem. The poem is a clue, and she focuses on one line about war.

Story 1, Chapter 6 Summary

After some research, Avery deduces that the clue is talking about Prague’s involvement in World War II. She seeks out the city’s commemorative plaques. Confused by the plaques, she asks a local for help; he directs her to the Basilica of St. James.

Story 1, Chapter 7 Summary

Avery runs into Jameson at the basilica. She can’t find what she’s looking for, and he suggests she retrace her steps. She realizes the clue was referring to a different period in Prague’s history and races to the Charles Bridge. Here she finds a plaque commemorating Francis Bacon, whose birthday the poem references. From there, she heads to the clock in the Old Town Square. Here she finds another clue that points to “the words Prague and palindrome” (44).

Story 1, Chapter 8 Summary

Avery’s clue directs her back to Charles Bridge, where she finds a number on the side of the tower. The number points her to an Eiffel Tower–shaped charm on the bridge floor.

Story 1, Interlude 4 Summary: “The Morning After”

In the present, Oren is still pestering Jameson about what happened to him. Jameson avoids his questions by getting into the shower. Meanwhile, Avery considers using their code word, Tahiti, to get Jameson to tell her the whole truth as promised. However, she decides to wait.

Story 1, Chapter 9 Summary

In the past timeline, Avery and Jameson are scaling the Petřín Lookout Tower, which resembles the Eiffel Tower. At the top, Jameson unfurls a picnic and gives Avery more clues to his puzzle, suggesting she look for the box. Afterward, she tours the gift shop and castle next door, where she finds the box. She realizes the key Jameson gave her must open it.

Story 1, Chapter 10 Summary

Avery rejoins Jameson, opens the box, and continues working out the clues. This game is difficult, but it’s the kind she and Jameson love. Finally, she works out Jameson’s next puzzles, which direct her to the John Lennon Wall.

Story 1, Interlude 5 Summary: “The Morning After”

In the present, Avery is still considering using the code word. When Jameson emerges from the shower, she notices his wound resembles an arrow.

Story 1, Chapter 11 Summary

In the past timeline, Avery and Jameson visit the John Lennon Wall. Avery searches the wall’s graffiti for a clue and discovers a strategically placed can of spray paint nearby.

Story 1, Chapter 12 Summary

Later that night, Avery returns to the wall with the spray paint. Suddenly she realizes the clue is on Jameson’s postcard. She sprays the card with the paint—which is invisible ink—revealing the word ICE.

Avery heads to the ice bar, where Jameson is serving drinks. They sit together and drink for a while, talking about their love of Prague. Jameson also informs her that she can make a game for him after she finishes his. Then she realizes that her next clue is inside one of the ice sculptures. She smashes it and finds a gold ring with an infinity symbol inside the sculpture. Jameson tells her to look in her pocket, where she finds a note with Jameson’s profession of love and marriage proposal.

Story 1, Interlude 6 Summary: “The Morning After”

Back in the present, Jameson reaches for Avery.

Story 1, Chapter 13 Summary

In the past timeline, Avery reads the proposal and protests, insisting they’re too young. Jameson dismisses her concerns, saying he’ll love her forever. Then Avery realizes the proposal itself is a clue.

Story 1, Interlude 7 Summary: “The Morning After”

In the present, Avery and Jameson touch and hold each other intimately. During their encounter, Avery realizes Jameson doesn’t want her to say Tahiti.

Story 1, Chapter 14 Summary

In the past timeline, Avery and Jameson return to the square and study the astronomical clock. The proposal poem pointed her here, and she’s solved his puzzle. Jameson then agrees to play her game the next day.

Story 1, Interlude 8 Summary: “The Morning After”

In the present, Jameson tells Avery she can say Tahiti, but she knows he doesn’t want her to.

Story 1, Chapter 15 Summary

In the past timeline, Avery gives Jameson his first puzzles. They include a chain with charms in the shape of letters.

Story 1, Chapter 16 Summary

Jameson tries to decode the letters but eventually realizes he has to look at them in a mirror.

Story 1, Chapter 17 Summary

Jameson and Avery go to the mirror maze at the tower. While Jameson tries solving the puzzle, Avery reflects on the Hawthorne family tradition of games. Three hours later, Jameson discovers that the letters are pointing him to a narrow space somewhere else in the city.

Story 1, Interlude 9 Summary: “The Morning After”

In the present, Avery and Jameson have sex. Avery basks in the experience, deciding not to say Tahiti.

Story 1, Chapter 18 Summary

In the past timeline, Avery and Jameson race separately to Vinárna Čertovka, a famous street where the clue has directed Jameson. When Avery arrives, Jameson isn’t there. She waits, but he doesn’t resurface.

Story 1, Interlude 10 Summary: “The Morning After”

In the present, Jameson and Avery lie together and discuss Avery’s game, which Jameson never finished. He reveals that his venture led him to a series of passageways under the city. Avery understands he’s not telling her something and realizes they’ll have to leave Prague. Jameson suggests they venture on to Belize.

Story 1 Analysis

As the opening novella, “That Night in Prague” establishes the collection’s interest in the Impact of Wealth and Legacy on Identity. In this story, Jennifer Lynn Barnes contextualizes her thematic examinations within Avery and Jameson’s distinct experiences. Avery is a “teenage billionaire heiress philanthropist” (7), while her boyfriend Jameson is one of billionaire Tobias Hawthorne’s grandsons. Both characters are tied to a wealthy family legacy, and their connections with the Hawthorne family complicate how they see and carry themselves. Avery, in particular, is adjusting to a life of leisure, privilege, and extravagance, contrasting with Jameson’s experience with inherited wealth and privilege. 

The novella is written from Avery’s first-person point of view, highlighting that the story primarily focuses on her character arc, revolving around her relationship with money, her regard for her wealthy family, and her coming-of-age journey. Avery’s adventure in Prague is symbolic of her attempt to claim autonomy over her life and to establish herself as an independent individual, highlighting her character arc. At the novella’s start, she is flying from her home to a new city—a trip designed to fulfill her desire to discover who she is on her own terms. The scene of her flying on her new private jet to Prague emphasizes how her inheritance is offering her a sense of freedom:

Prague at dawn. My mom and I had always talked about traveling the world. It was the one dream I’d allowed myself to hold on to after she’d died, but at fifteen and sixteen and seventeen, I had never let myself daydream for more than a few minutes at a time. I had never let myself want this—or anything—too much. But now? I ran my thumb over the edge of the postcard. Now I wanted the world. I wanted everything. And there was nothing standing in my way (6).

Avery’s flight overseas grants her the time and space to reflect on her circumstances, while the private jet symbolizes liberation, as it not only grants Avery freedom but also literally transports her from one version of her life into another. This passage also launches Avery’s personal growth—she is privately admitting what she truly wants for the first time since losing her mother. Her new inheritance empowers her to live life on her own terms and offers a way out of her grief.

The games that Avery and Jameson play while in Prague together represent the family legacy they’re both a part of, highlighting the Complexity of Family Dynamics. While Avery’s connection to Tobias Hawthorne has not been revealed yet, inheriting his fortune implies a deep tie. Furthermore, the narrative allusions to Tobias and Hannah’s relationship suggest that Tobias valued Avery and wanted to give her a life she otherwise wouldn’t have had. Traveling to Prague and touring the city via her and Jameson’s games makes Avery feel as if she is participating in the Hawthorne family tradition, history, and legacy. While she and Jameson “navigate [their] way through the maze” in Chapter 17, for example, Avery remarks that she’s “really starting to understand why billionaire Tobias Hawthorne […] loved his traditional Saturday morning game so much” (83). By way of contrast, Jameson is more embedded within the family culture, and engaging in these puzzles and games connects him with his grandfather, with whom he didn’t have an easy relationship. Jameson’s inability to resist this family tradition captures how family histories are embedded in his identity. However, by playing these games with Avery, Jameson is showing her parts of himself and inviting her into his family tradition while reshaping the family legacy to include their new relationship. The games they play both illustrate their ties to their ancestral past and strengthen their bond.

The novella also uses literary devices to augment the narrative tension and establish a mysterious narrative atmosphere. The use of flashbacks, cliffhangers, and ambiguity creates both momentum and tension to drive the story and connect with readers. These literary devices also gesture toward a more complex world beyond the confines of “That Night in Prague.” For example, by ending the novella on a cliffhanger and intentionally leaving Jameson’s whereabouts and wounds unresolved, the author is sustaining the narrative mystery and foreshadowing events in the subsequent novellas and stories.

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